Airtel tune in C.
Make a simple notepad file as below.....
#include<dos.h>
#include<stdio.h>
float main(void)
{
float A,Bb,D,G,F;
A = 440;
G = 780;
Bb = 461;
D = 586;
F = 687;
sound(G); delay(500); nosound();
sound(G); delay(250); nosound();
sound(G); delay(250); nosound();
sound(G); delay(500); nosound();
sound(2*D); delay(500); nosound();
sound(2*A); delay(250); nosound();
sound(2*Bb); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(500); nosound();
sound(2*A); delay(500); nosound();
sound(G); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
//end 1
sound(G); delay(500); nosound();
sound(G); delay(250); nosound();
sound(G); delay(250); nosound();
sound(G); delay(500); nosound();
sound(2*D); delay(500); nosound();
sound(2*A); delay(250); nosound();
sound(2*Bb); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(500); nosound();
sound(2*A); delay(500); nosound();
sound(G); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
//end 2
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
//end 3
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
return 0;
}
Save it as .C and run in Turob C/ C++ Editor.....& Enjoy the sound tune.
#include<dos.h>
#include<stdio.h>
float main(void)
{
float A,Bb,D,G,F;
A = 440;
G = 780;
Bb = 461;
D = 586;
F = 687;
sound(G); delay(500); nosound();
sound(G); delay(250); nosound();
sound(G); delay(250); nosound();
sound(G); delay(500); nosound();
sound(2*D); delay(500); nosound();
sound(2*A); delay(250); nosound();
sound(2*Bb); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(500); nosound();
sound(2*A); delay(500); nosound();
sound(G); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
//end 1
sound(G); delay(500); nosound();
sound(G); delay(250); nosound();
sound(G); delay(250); nosound();
sound(G); delay(500); nosound();
sound(2*D); delay(500); nosound();
sound(2*A); delay(250); nosound();
sound(2*Bb); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(500); nosound();
sound(2*A); delay(500); nosound();
sound(G); delay(250); nosound();
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
//end 2
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
//end 3
sound(2*A); delay(250); nosound();
sound(G); delay(250); nosound();
sound(F); delay(250);
sound(G); delay(250);
sound(2*A); delay(250);
sound(2*Bb); delay(500);
sound(2*A); delay(500);
sound(G); delay(250);
sound(F); delay(250);
sound(D); delay(500); nosound();
return 0;
}
Save it as .C and run in Turob C/ C++ Editor.....& Enjoy the sound tune.
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